# CSA



#########################################################################

#  The Mexican Civil War

#########################################################################

event = {

	id = 14200

	random = no

	country = CSA



	trigger = {

		event = 14815 # MEX

		OR = {

			government = { country = MEX type = conservative }

			government = { country = MEX type = reactionary }

		}

	}



	name = "EVT_14141_NAME"

	desc = "EVT_14141_DESC"



	date = { day = 1 month = january year = 1857 }

	offset = 28

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "ACTIONNAME14141C" # Support Clericals

		command = { type = relation which = MEX value = 200 }

	}

	action_b = {

		name = "ACTIONNAME1505B" # Stay Neutral

		command = { }

	}

	action_c = {

		name = "ACTIONNAME14141A" # Support Progressives

		command = { type = relation which = MEX value = -200 }

		command = { type = sleepevent which = 14202 }

	}

}

#########################################################################

#  European Intervention in Mexico

#########################################################################

event = {

	id = 14201

	random = no

	country = CSA



	trigger = {

		atwar = no
		exists = MEX
		flag = { name = flg_euro_intervention value = 1 }
		relation = { country = MEX data = 100 }

		NOT = {

			alliance = { country = USA country = MEX }

		}

		NOT = {

			atwar = MEX # Mexico is not at war

		}

	}



	name = "EVT_1500_NAME"

	desc = "EVT_1500_DESC"



	date = { day = 7 month = january year = 1863 }

	offset = 26

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "ACTIONNAME14106A" # Enforce the Monroe Doctrine

		command = { type = alliance which = MEX }

	}

	action_b = {

		name = "IGNORE" # Ignore

		command = { type = prestige value = -100 }

		command = { type = relation which = MEX value = -100 }

	}

}

#########################################################################

#  The Emperor of Mexico

#########################################################################

event = {

	id = 14202

	random = no

	country = CSA



	trigger = {

		event = 14806 # MEX

	}



	name = "EVT_1501_NAME"

	desc = "EVT_1501_DESC"



	date = { day = 30 month = march year = 1863 }

	offset = 26

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "ACTIONNAME14202A" # Acknowledge and Support Maximilian

		command = { type = relation which = MEX value = 200 }

		command = { type = relation which = AUS value = 200 }

		command = { type = relation which = FRA value = 200 }

		command = { type = relation which = USA value = -100 }

	}

}

#########################################################################

#  Liberating Mexico

#########################################################################

event = {

	id = 14203

	random = no

	country = CSA



	trigger = {
		exists = MEX

		NOT = {

			constitution = { country = MEX type = monarchy }

		}

		control = { province = 1697 data = CSA } # Mexico City

	}



	name = "EVT_14129_NAME"

	desc = "EVT_14203_DESC"



	date = { day = 1 month = january year = 1864 }

	offset = 8

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "ACTIONNAME14203A" # Re-institute the Monarchy

		command = { type = relation which = MEX value = 200 }

		command = { type = peace which = MEX }

		command = { type = make_satellite which = MEX }

	}

}

#########################################################################

#  Intervention in the 2nd Mexican Civil War

#########################################################################

event = {
	id = 14204
	random = no
	country = CSA

	trigger = {
		event = 14813 # MEX
		exists = MEX
		NOT = {
			OR = {
				government = { country = MEX type = conservative }
				government = { country = MEX type = reactionary }
			}
		}
		constitution = { country = MEX type = monarchy }
		NOT = {
			peace_treaty = { country = CSA country = MEX }
		}
	}

	name = "EVT_14108_NAME"
	desc = "EVT_14108_DESC"

	date = { day = 1 month = january year = 1900 }
	offset = 25
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "ACTIONNAME14204A" # Let's us protect our backyard
		command = { type = relation which = MEX value = -200 }
		command = { type = war which = MEX }
	}

	action_b = {
		name = "ACTIONNAME14204B" # Let's wait them out
		command = { type = relation which = MEX value = -200 }
	}
}

#########################################################################

#  Deseret negotiators in Richmond

#########################################################################

event = {

	id = 14205

	random = no

	country = CSA



	trigger = {

		event = 14120



		OR = {

			AND = {

				owned = { province = 527 data = USA }

				owned = { province = 528 data = USA }

				owned = { province = 529 data = USA }

			}

			exists = DES

		}



		control = { province = 527 data = CSA }

		control = { province = 528 data = CSA }

		control = { province = 529 data = CSA }

	}



	name = "EVT_14205_NAME"

	desc = "EVT_14131_DESC"



	date = { day = 1 month = january year = 1836 }

	offset = 25

	deathdate = { day = 30 month = december year = 1920 }



	action_a = {

		name = "ACTIONNAME14205A" # Deseret joins the Confederacy

		command = { type = trigger which = 14131 } # USA

		command = { type = inherit which = DES } # CSA

		command = { type = addcore which = 527 }

		command = { type = addcore which = 528 }

		command = { type = addcore which = 529 }

	}

	action_b = {

		name = "ACTIONNAME14205B" # Deseret independent and neutral

		command = { type = trigger which = 14132 } # USA

		command = { type = peace which = DES } # This should really be in an event for Deseret.

	}

}

#########################################################################

#  Texas joins the Confederacy

#########################################################################

event = {

	id = 14206

	random = no

	country = CSA



	# Triggered by TEX 14404



	name = "EVT_14206_NAME"

	desc = "EVT_14206_DESC"



	action_a = {

		name = "ACTIONNAME14206A" # This will strengthen the Way of the South

		command = { type = inherit which = TEX }

		command = { type = addcore which = 1185 }

		command = { type = addcore which = 1186 }

		command = { type = addcore which = 1191 }

		command = { type = addcore which = 1144 }

		command = { type = addcore which = 1190 }

		command = { type = addcore which = 1188 }

		command = { type = addcore which = 1187 }

		command = { type = addcore which = 2859 }

	}

}



#########################################################################

#  Emancipation Act in Congress

#########################################################################

event = {

	id = 14207

	random = no

	country = CSA



	picture = 14207



	trigger = {

		random = 3



	}



	name = "EVT_14207_NAME"

	desc = "EVT_14207_DESC"



	date = { day = 1 month = january year = 1870 }

	offset = 27

	deathdate = { day = 30 month = december year = 1879 }



	action_a = {

		name = "ACTIONNAME14207A" # Reject Emancipation

		command = { type = prestige value = -10 }

		command = { type = relation which = -3 value = -100 }

	}

	action_b = {

		name = "ACTIONNAME14207B" # Gradual Emancipation

		command = { type = convert_pop_type which = slaves value = farmers }
		command = { type = set_slavery value = no }

		command = { type = sleepevent which = 14208 }

		command = { type = sleepevent which = 14209 }

		command = { type = sleepevent which = 14210 }

		command = { type = relation which = -3 value = 50 }

		command = { type = sleep_party which = 14200 }

		command = { type = wake_party which = 14202 }

		command = { type = sleep_party which = 14201 }

		command = { type = wake_party which = 14203 }

	}

	action_c = {

		name = "ACTIONNAME14207C" # Sudden Emancipation

		command = { type = convert_pop_type which = slaves value = farmers }
		command = { type = set_slavery value = no }

		command = { type = sleepevent which = 14208 }

		command = { type = sleepevent which = 14209 }

		command = { type = sleepevent which = 14210 }

		command = { type = relation which = -3 value = 100 }

		command = { type = sleep_party which = 14200 }

		command = { type = wake_party which = 14202 }

		command = { type = sleep_party which = 14201 }

		command = { type = wake_party which = 14203 }

	}

}

#########################################################################

#  Emancipation Act in Congress

#########################################################################

event = {

	id = 14208

	random = no

	country = CSA



	trigger = {

		random = 3

	}



	name = "EVT_14207_NAME"

	desc = "EVT_14207_DESC"



	date = { day = 1 month = january year = 1880 }

	offset = 27

	deathdate = { day = 30 month = december year = 1889 }



	action_a = {

		name = "ACTIONNAME14207A" # Reject Emancipation

		command = { type = prestige value = -20 }

		command = { type = relation which = -3 value = -150 }

	}

	action_b = {

		name = "ACTIONNAME14207B" # Gradual Emancipation

		command = { type = convert_pop_type which = slaves value = farmers }
		command = { type = set_slavery value = no }

		command = { type = sleepevent which = 14209 }

		command = { type = sleepevent which = 14210 }

		command = { type = relation which = -3 value = 20 }

		command = { type = sleep_party which = 14200 }

		command = { type = wake_party which = 14202 }

		command = { type = sleep_party which = 14201 }

		command = { type = wake_party which = 14203 }

	}

	action_c = {

		name = "ACTIONNAME14207C" # Sudden Emancipation

		command = { type = convert_pop_type which = slaves value = farmers }
		command = { type = set_slavery value = no }

		command = { type = sleepevent which = 14209 }

		command = { type = sleepevent which = 14210 }

		command = { type = relation which = -3 value = 50 }

		command = { type = sleep_party which = 14200 }

		command = { type = wake_party which = 14202 }

		command = { type = sleep_party which = 14201 }

		command = { type = wake_party which = 14203 }

	}

}

#########################################################################

#  Emancipation Act in Congress

#########################################################################

event = {

	id = 14209

	random = no

	country = CSA



	trigger = {

		random = 3

	}



	name = "EVT_14207_NAME"

	desc = "EVT_14207_DESC"



	date = { day = 1 month = january year = 1890 }

	offset = 27

	deathdate = { day = 30 month = december year = 1899 }



	action_a = {

		name = "ACTIONNAME14207C" # Sudden Emancipation

		command = { type = sleepevent which = 14210 }

		command = { type = convert_pop_type which = slaves value = farmers }
		command = { type = set_slavery value = no }

		command = { type = relation which = -3 value = 50 }

		command = { type = sleep_party which = 14200 }

		command = { type = wake_party which = 14202 }

		command = { type = sleep_party which = 14201 }

		command = { type = wake_party which = 14203 }

	}

	action_b = {

		name = "ACTIONNAME14209B" # Reimbursed Emancipation

		command = { type = sleepevent which = 14210 }

		command = { type = convert_pop_type which = slaves value = farmers }
		command = { type = set_slavery value = no }

		command = { type = relation which = -3 value = 20 }

		command = { type = sleep_party which = 14200 }

		command = { type = wake_party which = 14202 }

		command = { type = sleep_party which = 14201 }

		command = { type = wake_party which = 14203 }

	}

	action_c = {

		name = "ACTIONNAME14207A" # Reject Emancipation

		command = { type = prestige value = -20 }

		command = { type = relation which = -3 value = -150 }

	}

}

#########################################################################

#  Emancipation Act in Congress

#########################################################################

event = {

	id = 14210

	random = no

	country = CSA



	trigger = {

		random = 3

	}



	name = "EVT_14207_NAME"

	desc = "EVT_14207_DESC"



	date = { day = 1 month = january year = 1900 }

	offset = 27

	deathdate = { day = 30 month = december year = 1909 }



	action_a = {

		name = "ACTIONNAME14207C" # Sudden Emancipation

		command = { type = convert_pop_type which = slaves value = labourers }
		command = { type = set_slavery value = no }

		command = { type = relation which = -3 value = 50 }

		command = { type = sleep_party which = 14200 }

		command = { type = wake_party which = 14202 }

		command = { type = sleep_party which = 14201 }

		command = { type = wake_party which = 14203 }

	}

	action_b = {

		name = "ACTIONNAME14209B" # Reimbursed Emancipation

		command = { type = convert_pop_type which = slaves value = labourers }
		command = { type = set_slavery value = no }

		command = { type = relation which = -3 value = 20 }

		command = { type = sleep_party which = 14200 }

		command = { type = wake_party which = 14202 }

		command = { type = sleep_party which = 14201 }

		command = { type = wake_party which = 14203 }

	}

	action_c = {

		name = "ACTIONNAME14207A" # Reject Emancipation

		command = { type = prestige value = -20 }

		command = { type = relation which = -3 value = -150 }

	}

}

#########################################################################

#  Industrial Development Act in Congress

#########################################################################

event = {

	id = 14211

	random = no

	country = CSA



	trigger = {

		random = 3

	}



	name = "EVT_14211_NAME"

	desc = "EVT_14211_DESC"



	date = { day = 1 month = january year = 1880 }

	offset = 27

	deathdate = { day = 30 month = december year = 1889 }



	action_a = {

		name = "ACTIONNAME14211A" # Reject Act

		command = { }

	}

	action_b = {

		name = "ACTIONNAME14211B" # State Implementation

		command = { type = sleepevent which = 14212 }

		command = { type = gain_building which = -1 value = fertilizer_factory }

		command = { type = gain_building which = -1 value = ammunition_factory }

		command = { type = gain_building which = -1 value = steel_factory }

		command = { type = treasury value = -1000 }

	}

	action_c = {

		name = "ACTIONNAME14211C" # Confederate Implementation

		command = { type = sleepevent which = 14212 }

		command = { type = gain_building which = -1 value = fertilizer_factory }

		command = { type = gain_building which = -1 value = ammunition_factory }

		command = { type = treasury value = -600 }

	}

}

#########################################################################

#  Industrial Development Act in Congress

#########################################################################

event = {

	id = 14212

	random = no

	country = CSA



	trigger = {

		random = 3

	}



	name = "EVT_14211_NAME"

	desc = "EVT_14211_DESC"



	date = { day = 1 month = january year = 1890 }

	offset = 27

	deathdate = { day = 30 month = december year = 1899 }



	action_a = {

		name = "ACTIONNAME14211B" # State Implementation

		command = { type = gain_building which = -1 value = fertilizer_factory }

		command = { type = gain_building which = -1 value = ammunition_factory }

		command = { type = gain_building which = -1 value = steel_factory }

		command = { type = treasury value = -1000 }

	}

	action_b = {

		name = "ACTIONNAME14211C" # Confederate Implementation

		command = { type = gain_building which = -1 value = fertilizer_factory }

		command = { type = gain_building which = -1 value = ammunition_factory }

		command = { type = treasury value = -600 }

	}

	action_c = {

		name = "ACTIONNAME14211A" # Reject Act

		command = { }

	}

}

#########################################################################

#  North Carolina joins the South!

#########################################################################

event = {

	id = 14213

	random = no

	country = CSA



	# Triggered by 14142 # USA





	name = "EVT_14142_NAME"

	desc = "EVT_14142_DESC"

	style = 0



	action_a = {

		name = "ACTIONNAME14213A" # Long Live the Confederacy!

		command = { type = manpowerpool value = 5 }

		command = { type = resource which = ammunition value = 25 }

		command = { type = resource which = small_arms value = 25 }

		command = { type = treasury value = 500 }

		command = { type = add_division which = infantry }

		command = { type = addcore which = 1200 }

		command = { type = addcore which = 1201 }

		command = { type = addcore which = 1202 }

		command = { type = addcore which = 1205 }

	}

}

#########################################################################

#  Virginia joins the South!

#########################################################################

event = {

	id = 14214

	random = no

	country = CSA

	picture = lee



	# Triggered by 14143 # USA



	name = "EVT_14143_NAME"

	desc = "EVT_14142_DESC"

	style = 0



	action_a = {

		name = "ACTIONNAME14213A" # Long Live the Confederacy!

		command = { type = manpowerpool value = 5 }

		command = { type = resource which = ammunition value = 25 }

		command = { type = resource which = small_arms value = 25 }

		command = { type = treasury value = 500 }

		command = { type = add_division which = infantry }

		command = { type = add_division which = infantry }

		command = { type = add_division which = cavalry }

		command = { type = capital which = 1199 } # Richmond

		command = { type = addcore which = 1198 }

		command = { type = addcore which = 1199 }

		command = { type = addcore which = 596 }

		command = { type = addcore which = 589 }

		command = { type = addcore which = 595 }

		command = { type = addcore which = 593 }

		command = { type = addcore which = 594 }

		command = { type = addcore which = 1213 }

	}

}

#########################################################################

#  Georgia joins the South!

#########################################################################

event = {

	id = 14215

	random = no

	country = CSA



	# Triggered by 14144 # USA



	name = "EVT_14144_NAME"

	desc = "EVT_14142_DESC"

	style = 0



	action_a = {

		name = "ACTIONNAME14213A" # Long Live the Confederacy!

		command = { type = manpowerpool value = 5 }

		command = { type = resource which = ammunition value = 25 }

		command = { type = resource which = small_arms value = 25 }

		command = { type = treasury value = 500 }

		command = { type = addcore which = 1210 }

		command = { type = addcore which = 1209 }

		command = { type = addcore which = 1208 }

	}

}

#########################################################################

#  Florida joins the South!

#########################################################################

event = {

	id = 14216

	random = no

	country = CSA



	# Triggered by 14145 # USA



	name = "EVT_14145_NAME"

	desc = "EVT_14142_DESC"

	style = 0



	action_a = {

		name = "ACTIONNAME14213A" # Long Live the Confederacy!

		command = { type = manpowerpool value = 2 }

		command = { type = resource which = ammunition value = 10 }

		command = { type = resource which = small_arms value = 10 }

		command = { type = treasury value = 100 }

		command = { type = addcore which = 1212 }

		command = { type = addcore which = 1211 }

		command = { type = addcore which = 1217 }

	}

}

#########################################################################

#  Alabama joins the South!

#########################################################################

event = {

	id = 14217

	random = no

	country = CSA



	# Triggered by 14146 # USA



	name = "EVT_14146_NAME"

	desc = "EVT_14142_DESC"

	style = 0



	action_a = {

		name = "ACTIONNAME14213A" # Long Live the Confederacy!

		command = { type = manpowerpool value = 4 }

		command = { type = resource which = ammunition value = 20 }

		command = { type = resource which = small_arms value = 20 }

		command = { type = treasury value = 400 }

		command = { type = addcore which = 1169 }

		command = { type = addcore which = 1218 }

		command = { type = addcore which = 1170 }

	}

}

#########################################################################

#  Mississippi joins the South!

#########################################################################

event = {

	id = 14218

	random = no

	country = CSA



	# Triggered by 14147 # USA



	name = "EVT_14147_NAME"

	desc = "EVT_14142_DESC"

	style = 0



	action_a = {

		name = "ACTIONNAME14213A" # Long Live the Confederacy!

		command = { type = add_division which = infantry }

		command = { type = treasury value = 200 }

		command = { type = addcore which = 1174 }

		command = { type = addcore which = 1175 }

		command = { type = addcore which = 1176 }

	}

}

#########################################################################

#  Louisiana joins the South!

#########################################################################

event = {

	id = 14219

	random = no

	country = CSA



	# Triggered by 14148 # USA



	name = "EVT_14148_NAME"

	desc = "EVT_14142_DESC"

	style = 0



	action_a = {

		name = "ACTIONNAME14213A" # Long Live the Confederacy!

		command = { type = manpowerpool value = 5 }

		command = { type = resource which = ammunition value = 25 }

		command = { type = resource which = small_arms value = 25 }

		command = { type = add_division which = infantry }

		command = { type = treasury value = 500 }

		command = { type = addcore which = 1181 }

		command = { type = addcore which = 1182 }

		command = { type = addcore which = 1183 }

		command = { type = addcore which = 1184 }

	}

}

#########################################################################

#  Texas joins the South!

#########################################################################

event = {

	id = 14220

	random = no

	country = CSA



	# Triggered by 14149 # USA



	name = "EVT_14149_NAME"

	desc = "EVT_14142_DESC"

	style = 0



	action_a = {

		name = "ACTIONNAME14213A" # Long Live the Confederacy!

		command = { type = manpowerpool value = 5 }

		command = { type = treasury value = 200 }

		command = { type = add_division which = infantry }

		command = { type = add_division which = cavalry }

		command = { type = addcore which = 1185 }

		command = { type = addcore which = 1186 }

		command = { type = addcore which = 1191 }

		command = { type = addcore which = 1144 }

		command = { type = addcore which = 1190 }

		command = { type = addcore which = 1188 }

		command = { type = addcore which = 1187 }

		command = { type = addcore which = 2859 }

	}

}

#########################################################################

#  Arkansas joins the South!

#########################################################################

event = {

	id = 14221

	random = no

	country = CSA



	# Triggered by 14150 # USA



	name = "EVT_14150_NAME"

	desc = "EVT_14142_DESC"

	style = 0



	action_a = {

		name = "ACTIONNAME14213A" # Long Live the Confederacy!

		command = { type = manpowerpool value = 5 }

		command = { type = resource which = ammunition value = 25 }

		command = { type = resource which = small_arms value = 25 }

		command = { type = treasury value = 500 }

		command = { type = addcore which = 1178 }

		command = { type = addcore which = 1179 }

		command = { type = addcore which = 1180 }

	}

}

#########################################################################

#  Tennessee joins the South!

#########################################################################

event = {

	id = 14222

	random = no

	country = CSA



	# Triggered by 14151 # USA



	name = "EVT_14151_NAME"

	desc = "EVT_14142_DESC"

	style = 0



	action_a = {

		name = "ACTIONNAME14213A" # Long Live the Confederacy!

		command = { type = manpowerpool value = 5 }

		command = { type = resource which = ammunition value = 25 }

		command = { type = resource which = small_arms value = 25 }

		command = { type = add_division which = infantry }

		command = { type = treasury value = 500 }

		command = { type = addcore which = 1173 }

		command = { type = addcore which = 1216 }

		command = { type = addcore which = 1206 }

		command = { type = addcore which = 1207 }

	}

}

#########################################################################

#  Kentucky joins the South!

#########################################################################

event = {

	id = 14223

	random = no

	country = CSA



	# Triggered by 14152 # USA



	name = "EVT_14152_NAME"

	desc = "EVT_14142_DESC"

	style = 0



	action_a = {

		name = "ACTIONNAME14213A" # Long Live the Confederacy!

		command = { type = manpowerpool value = 5 }

		command = { type = add_division which = infantry }

		command = { type = treasury value = 200 }

              	command = { type = addcore which = 1177 }

		command = { type = addcore which = 1214 }

		command = { type = addcore which = 617 }

		command = { type = addcore which = 597 }

	}

}

#########################################################################

#  Missouri joins the South!

#########################################################################

event = {

	id = 14224

	random = no

	country = CSA



	# Triggered by 14153 # USA



	name = "EVT_14153_NAME"

	desc = "EVT_14142_DESC"

	style = 0



	action_a = {

		name = "ACTIONNAME14213A" # Long Live the Confederacy!

		command = { type = manpowerpool value = 5 }

		command = { type = resource which = ammunition value = 25 }

		command = { type = resource which = small_arms value = 25 }

		command = { type = treasury value = 500 }

		command = { type = addcore which = 552 }

		command = { type = addcore which = 553 }

		command = { type = addcore which = 554 }

		command = { type = addcore which = 541 }

		command = { type = addcore which = 542 }

	}

}

#########################################################################

#  Sequoyah joins the South!

#########################################################################

event = {

	id = 14225

	random = no

	country = CSA



	# Triggered by 14154 # USA



	name = "EVT_14154_NAME"

	desc = "EVT_14142_DESC"

	style = 0



	action_a = {

		name = "ACTIONNAME14213A" # Long Live the Confederacy!

		command = { type = manpowerpool value = 5 }

		command = { type = resource which = ammunition value = 10 }

		command = { type = resource which = small_arms value = 10 }

		command = { type = addcore which = 1192 }

		command = { type = addcore which = 1193 }

		command = { type = addcore which = 567 }

	}

}

#########################################################################

#  New Mexico joins the South!

#########################################################################

event = {

	id = 14226

	random = no

	country = CSA



	# Triggered by 14155 # USA



	name = "EVT_14155_NAME"

	desc = "EVT_14142_DESC"

	style = 0



	action_a = {

		name = "ACTIONNAME14213A" # Long Live the Confederacy!

		command = { type = manpowerpool value = 2 }

		command = { type = resource which = ammunition value = 5 }

		command = { type = resource which = small_arms value = 5 }

		command = { type = addcore which = 40 }

		command = { type = addcore which = 1165 }

		command = { type = addcore which = 1166 }

	}

}

#########################################################################

#  Arizona joins the South!

#########################################################################

event = {

	id = 14227

	random = no

	country = CSA



	# Triggered by 14156 # USA



	name = "EVT_14156_NAME"

	desc = "EVT_14142_DESC"

	style = 0



	action_a = {

		name = "ACTIONNAME14213A" # Long Live the Confederacy!

		command = { type = manpowerpool value = 2 }

		command = { type = resource which = ammunition value = 5 }

		command = { type = resource which = small_arms value = 5 }

		command = { type = addcore which = 31 }

		command = { type = addcore which = 532 }

		command = { type = addcore which = 523 }

		command = { type = addcore which = 1153 }

	}

}

#########################################################################

#  California joins the South!

#########################################################################

event = {

	id = 14228

	random = no

	country = CSA



	# Triggered by 14157 # USA



	name = "EVT_14157_NAME"

	desc = "EVT_14142_DESC"

	style = 0



	action_a = {

		name = "ACTIONNAME14213A" # Long Live the Confederacy!

		command = { type = manpowerpool value = 3 }

		command = { type = resource which = ammunition value = 6 }

		command = { type = resource which = small_arms value = 6 }

		command = { type = addcore which = 14 }

		command = { type = addcore which = 515 }

		command = { type = addcore which = 516 }

		command = { type = addcore which = 517 }

		command = { type = addcore which = 518 }

		command = { type = addcore which = 519 }

		command = { type = addcore which = 520 }

		command = { type = addcore which = 521 }

		command = { type = addcore which = 522 }

		command = { type = addcore which = 1143 }

	}

}

#########################################################################

#  Maryland joins the South!

#########################################################################

event = {

	id = 14229

	random = no

	country = CSA



	# Triggered by 14158 # USA



	name = "EVT_14158_NAME"

	desc = "EVT_14142_DESC"

	style = 0



	action_a = {

		name = "ACTIONNAME14213A" # Long Live the Confederacy!

		command = { type = manpowerpool value = 5 }

		command = { type = resource which = ammunition value = 10 }

		command = { type = resource which = small_arms value = 10 }

		command = { type = addcore which = 587 }

		command = { type = addcore which = 588 }

		command = { type = addcore which = 590 }

	}

}

#########################################################################

#  Delaware joins the South!

#########################################################################

event = {

	id = 14230

	random = no

	country = CSA



	# Triggered by 14159 # USA



	name = "EVT_14159_NAME"

	desc = "EVT_14142_DESC"

	style = 0



	action_a = {

		name = "ACTIONNAME14213A" # Long Live the Confederacy!

		command = { type = manpowerpool value = 5 }

		command = { type = resource which = ammunition value = 10 }

		command = { type = resource which = small_arms value = 10 }

		command = { type = addcore which = 586 }

	}

}



#########################################################################

#  Countrymen again?

#########################################################################

event = {

	id = 14231

	random = no

	country = CSA



	trigger = {

		war = { country = CSA country = USA }

		control = { province = 1199 data = USA } # Richmond

		control = { province = 1208 data = USA } # Atlanta

		control = { province = 1184 data = USA } # New Orleans

		control = { province = 1203 data = USA } # Charleston

		NOT = {

				occupied = { country = USA data = 5 }

				}

	}



	name = "EVT_14231_NAME"

	desc = "EVT_14231_DESC"

	style = 0



	date = { day = 1 month = january year = 1836 }

	offset = 12

	deathdate = { day = 30 month = december year = 1881 }



	action_a = {

		name = "ACTIONNAME14231A" # Surrender (Game Over)

		command = { type = setflag which = flg_USA_CW_victory value = 1 }

		command = { type = trigger which = 14161 } # USA

	}

	action_b = {

		name = "ACTIONNAME14231B" # Take to the Hills (Game Over)


		command = { type = setflag which = flg_CSA_guerilla value = 1 }

		command = { type = trigger which = 14162 } # USA

		command = { type = sleepevent which = 14164 } # USA

	}

}



#########################################################################

#  Victory at last!

#########################################################################

event = {

	id = 14232

	random = no

	country = CSA



	# Triggered by USA 14165



	name = "EVT_14232_NAME"

	desc = "EVT_14232_DESC"

	style = 0



	action_a = {

		name = "ACTIONNAME14232A" # Demand Kentucky, New Mexico, and Oklahoma

		command = { type = trigger which = 14166 } # USA

	}

	action_b = {

		name = "ACTIONNAME14232B" # Our independence is reward enough

		command = { type = peace which = USA }

	}

	action_c = {

		name = "ACTIONNAME14232C" # Demand all the border states!

		command = { type = trigger which = 14167 } # USA

	}

}



#########################################################################

#  Terror in North Texas

#########################################################################

event = {

	id = 14233

	random = no

	country = CSA



	trigger = {

		war = { country = CSA country = USA }

		control = { province = 1191 data = CSA }

		event = 14234

	}



	name = "EVT_14233_NAME"

	desc = "EVT_14233_DESC"

	style = 0



	date = { day = 1 month = october year = 1862 }

	offset = 1

	deathdate = { day = 30 month = october year = 1862 }



	action_a = {

		name = "ACTIONNAME14233A" # Why should we assist Unionists?

		command = { type = pop_militancy which = soldiers value = 2 where = 1191 } # Texas

		command = { type = pop_militancy which = farmers value = 2 where = 1191 } # Texas

		command = { type = pop_militancy which = labourers value = 2 where = 1191 } # Texas

		command = { type = pop_consciousness which = soldiers value = 2 where = 1191 } # Texas

		command = { type = pop_consciousness which = farmers value = 2 where = 1191 } # Texas

		command = { type = pop_consciousness which = labourers value = 2 where = 1191 } # Texas

	}

	action_b = {

		name = "ACTIONNAME14233B" # Protect all of our citizens

		command = { type = pop_militancy which = aristocrats value = 2 where = 1191 } # Texas

		command = { type = pop_militancy which = officers value = 2 where = 1191 } # Texas

		command = { type = pop_militancy which = capitalists value = 2 where = 1191 } # Texas

		command = { type = pop_consciousness which = aristocrats value = 2 where = 1191 } # Texas

		command = { type = pop_consciousness which = officers value = 2 where = 1191 } # Texas

		command = { type = pop_consciousness which = capitalists value = 2 where = 1191 } # Texas

	}

}



#########################################################################

#  The Conscription Act

#########################################################################

event = {

	id = 14234

	random = no

	country = CSA



	trigger = {

		war = { country = CSA country = USA }

	}



	name = "EVT_14171_NAME"

	desc = "EVT_14234_DESC"

	style = 0



	date = { day = 1 month = april year = 1862 }

	offset = 1

	deathdate = { day = 30 month = april year = 1862 }



	action_a = {

		name = "ACTIONNAME14171A" # Pass the Act

		command = { type = pop_consciousness which = labourers value = -1 }

		command = { type = pop_militancy which = labourers value = -1 }

		command = { type = pop_consciousness which = cultural_minority value = -2 }

		command = { type = pop_militancy which = cultural_minority value = -2 }

		command = { type = pop_consciousness which = 100 value = -2 where = 1207 } # Tennessee

		command = { type = pop_militancy which = 100 value = -2 where = 1207 } # Tennessee

		command = { type = pop_consciousness which = 100 value = -2 where = 1205 } # North Carolina

		command = { type = pop_militancy which = 100 value = -2 where = 1205 } # North Carolina

		command = { type = pop_consciousness which = 100 value = -2 where = 1190 } # Texas

		command = { type = pop_militancy which = 100 value = -2 where = 1190 } # Texas

		command = { type = convert_pop_type which = farmers value = soldiers when = 20 } # 20%

		command = { type = convert_pop_type which = labourers value = soldiers when = 10 } # 10%

		command = { type = add_division which = infantry }

		command = { type = add_division which = infantry }

		command = { type = add_division which = infantry }

		command = { type = add_division which = infantry }

		command = { type = add_division which = infantry }

		command = { type = add_division which = infantry }

		command = { type = add_division which = infantry }

		command = { type = add_division which = infantry }

		command = { type = add_division which = infantry }

		command = { type = add_division which = infantry }

	}

	action_b = {

		name = "ACTIONNAME14234B" # We do not need Conscription

		command = { type = prestige value = 25 }

	}

}



#########################################################################
#  Have we sacrificed too much?
#########################################################################

event = {
	id = 14235
	random = no
	country = CSA

	trigger = {
		war = { country = CSA country = USA }
		occupied = { country = CSA data = 30 } # 30% or more of CS provs in enemy hands
		OR = {
			AND = {
				war_exhaustion = { country = CSA value = 3 }
				random = 10
			}
			AND = {
				war_exhaustion = { country = CSA value = 4 }
				random = 50
			}
			war_exhaustion = { country = CSA value = 6 }
		}
	}

	name = "EVT_14172_NAME"
	desc = "EVT_14235_DESC"

	style = 0

	date = { day = 1 month = january year = 1855 }
	offset = 7
	deathdate = { day = 30 month = december year = 1880 }

	action_a = {
		name = "ACTIONNAME14235A" # Keep up the struggle!
		ai_chance = 5
		command = { type = independence which = TEX }
		command = { type = controlstate which = USA value = 1200 } # North Carolina
		command = { type = controlstate which = USA value = 1198 } # Virginia
		command = { type = controlstate which = USA value = 587 } # Maryland
		command = { type = controlstate which = USA value = 597 } # Kentucky
		command = { type = controlstate which = USA value = 541 } # Missouri
#		command = { type = controlstate which = USA value = 541 } # Missouri
		command = { type = setflag which = flg_CSA_cracking value = 1 } # TEX 14406
	}
	action_b = {
		name = "ACTIONNAME14235B" # Surrender to the Union
		ai_chance = 95
		command = { type = trigger which = 14161 } # USA
	}
}

#########################################################################

#  An Honorable Peace*

#########################################################################

event = {

	id = 14236

	random = no

	country = CSA



	# Triggered by USA 14188



	name = "EVT_14236_NAME"

	desc = "EVT_14236_DESC"

	style = 0



	action_a = {

		name = "ACTIONNAME14236A" # We have won our Independence!

		command = { type = peace which = USA }

		command = { type = prestige value = 100 }

	}

	action_b = {

		name = "ACTIONNAME14236B" # We Demand More!

		command = { type = trigger which = 14189 } # USA

	}

	action_c = {

		name = "ACTIONNAME14236C" # Demand Border States!

		command = { type = trigger which = 14190 } # USA

	}

}



#########################################################################

#  Peace on Our Terms*

#########################################################################

event = {

	id = 14237

	random = no

	country = CSA



	# Triggered by USA 14188



	name = "EVT_14237_NAME"

	desc = "EVT_14237_DESC"

	style = 0



	action_a = {

		name = "ACTIONNAME14237A" # Demand Kentucky, New Mexico, Arizona and Oklahoma

		command = { type = trigger which = 14191 } # USA

	}

	action_b = {

		name = "ACTIONNAME14236C" # Demand Border States!

		command = { type = trigger which = 14192 } # USA

	}

	action_c = {

		name = "ACTIONNAME14237C" # Independence is Enough

		command = { type = peace which = USA }

		command = { type = prestige value = 100 }

		command = { type = trigger which = 14238 }

	}

}



#########################################################################

#  Union Recognizes the Confederacy

#########################################################################

event = {

	id = 14238

	random = no

	country = CSA



	# Triggered by several other events



	name = "EVT_14238_NAME"

	desc = "EVT_14238_DESC"

	style = 0



	action_a = {

		name = "ACTIONNAME14238A" # At last, we have our Independence!

		command = { type = prestige value = 200 }

	}

}



#########################################################################

#  Union Rejects Our Demands

#########################################################################

event = {

	id = 14239

	random = no

	country = CSA



	# Triggered by USA 14189 OR USA 14191



	name = "EVT_14239_NAME"

	desc = "EVT_14239_DESC"

	style = 0



	action_a = {

		name = "ACTIONNAME12533A" # Very well

		command = { type = pop_consciousness which = 100 value = 2}

	}

}



#########################################################################

#  Union Will Not Submit!

#########################################################################

event = {

	id = 14240

	random = no

	country = CSA



	# Triggered by Triggered by USA 14190



	name = "EVT_14240_NAME"

	desc = "EVT_14240_DESC"

	style = 0



	action_a = {

		name = "ACTIONNAME14240A" # So be it!

		command = { type = pop_consciousness which = 100 value = 2}

	}

}



#########################################################################

#  Union Submits!

#########################################################################

event = {

	id = 14241

	random = no

	country = CSA



	# Triggered by Triggered by USA 14190 and 14192



	name = "EVT_14240_NAME"

	desc = "EVT_14241_DESC"

	style = 0



	action_a = {

		name = "ACTIONNAME14241A" # Splendid!

		command = { type = prestige value = 200 }

	}

}



#########################################################################

#  The Burning of Atlanta

#########################################################################

event = {

	id = 14242

	random = no

	country = CSA



	# Triggered by USA 14174



	name = "EVT_14174_NAME"

	desc = "EVT_14242_DESC"

	style = 0



	action_a = {

		name = "ARGH" #

		command = { type = remove_building which = 1208 }

		command = { type = remove_building which = 1208 }

		command = { type = remove_building which = 1208 }

		command = { type = remove_building which = 1208 }

		command = { type = railroad which = 1208 value = -1 }

	}

}



#########################################################################

#  The Burning of the Shenandoah

#########################################################################

event = {

	id = 14243

	random = no

	country = CSA



	# Triggered by USA 14175



	name = "EVT_14175_NAME"

	desc = "EVT_14175_DESC"



	action_a = {

		name = "ARGH"

		command = { type = remove_building which = 595 }

		command = { type = pop_militancy which = farmers value = 7 where = 595 }

	}

}





#########################################################################

#  Ben Butler in New Orleans

#########################################################################

event = {

	id = 14244

	random = no

	country = CSA



	picture = 14177_14244



	# Triggered by USA 14177 b



	name = "EVT_14177_NAME"

	desc = "EVT_14244_DESC"



	action_a = {

		name = "ARGH"

		command = { type = pop_militancy which = aristocrats value = 4 where = 1184 }

		command = { type = pop_militancy which = officers value = 4 where = 1184 }

		command = { type = pop_militancy which = clergymen value = 4 where = 1184 }

		command = { type = pop_militancy which = capitalists value = 2 where = 1184 }

		command = { type = pop_militancy which = clerks value = 2 where = 1184 }

		command = { type = pop_militancy which = craftsmen value = 2 where = 1184 }

		command = { type = pop_militancy which = soldiers value = 2 where = 1184 }

		command = { type = pop_militancy which = farmers value = 2 where = 1184 }

		command = { type = pop_militancy which = labourers value = 2 where = 1184 }

	}

}

#########################################################################

#  Yellow Press and the sinking of BB Arkansas

#########################################################################

event = {
	id = 14245
	random = no
	country = CSA

	trigger = {
		event = 7707
		NOT = {
			peace_treaty = { country = CSA country = SPA }
		}
	}

	name = "EVT_14245_NAME"
	desc = "EVT_7707_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME14193A" #Declare War on Spain
		command = { type = war which = SPA }

		# Cuba
		command = { type = addcore which = 1728 }
		command = { type = addcore which = 1729 }
		command = { type = addcore which = 1730 }

		# Puerto Rico
		command = { type = addcore which = 1749 }

		# Phillipenes
		command = { type = addcore which = 2038 }
		command = { type = addcore which = 2039 }
		command = { type = addcore which = 2040 }
		command = { type = addcore which = 2340 }
		command = { type = addcore which = 2341 }
		command = { type = addcore which = 2342 }
	}

	action_b = {
		name = "ACTIONNAME14193B" #Investigate
		command = { }
	}
}



#########################################################################

#  The Boxer Rebellion

#########################################################################

event = {
	id = 14246
	random = no
	country = CSA

	# Triggered by CHI 12525

	trigger= {
		NOT = {
			peace_treaty = { country = CSA country = CHI }
		}
	}

	name = "EVT_1527_NAME"
	desc = "EVT_1527_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME1527A" # Declare War on China!
		ai_chance = 50
		command = { type = war which = CHI }
	}

	action_b = {
		name = "ACTIONNAME1527B" # Stay out of this
		ai_chance = 50
		command = { type = prestige value = -1 }
	}
}



#########################################################################

#  The Boxer Rebellion

#########################################################################

event = {
	id = 14247
	random = no
	country = CSA

	# Triggered by CHI 12525

	trigger= {
		NOT = {
			peace_treaty = { country = CSA country = CHI }
		}
	}

	name = "EVT_1527_NAME"
	desc = "EVT_1527_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME1527A" # Declare War on China!
		ai_chance = 90
		command = { type = war which = CHI }
	}

	action_b = {
		name = "ACTIONNAME1527B" # Stay out of this
		ai_chance = 10
		command = { type = prestige value = -1 }
	}
}
